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Development Team’s Responses to Your 10/31 Update Comments and Questions
Masters of the Book, I am Kim Young-mo, the director of ASTRA: Knights of Veda. The highly anticipated Season 2 update, Tears of the Goddess. was finally released on October 31, 2024. We would like to sincerely thank everyone who participated in the launch festivities. The development team is here to answer the feedback and questions you, our Masters of the Book, have shared. Through your feedback, we feel a greater sense of responsibility in addressing areas of the game that need further improvement. We will make sure to properly review your suggestions and reflect them in a way that would improve the game for Season 2 and beyond. 1. The Experience points required to level up the Master of the Book in Season 2 seem to have increased significantly, which caught many off guard. It’s great that the experience points are higher, but the gap between Master of the Book levels and the Adventure Level Ascension Quests seems to have increased the progression difficulty. We have received numerous feedback about this, and it is one that we can empathize with as we plan to continually review and make changes to it on the difficulty side. The development team increased the experience points for the Master of the Book level in Season to allow new and returning users to level up quickly and unlock most of the content tied to these levels much faster. In the process, we anticipated a much slower increase in Knights’ power relative to their Master of the Book level, and thus an increase in the difficulty of levels. While this was the case, we believed that several buffs made to most Knights, and the steady flow of resources given to users compared to those given from the Open Beta, made it so that clearing Adventure Zones shouldn’t be too difficult. However, rest assured that we will continue to monitor the situation and make adjustments to Ascension Quests or Adventure Zones that are proving to be too difficult. 2. We’re enjoying the addition of Squad Battles, but it seems like the monsters in it feel stronger. Are there any differences with monster HP values? For Season 2, the development team has made Squad Battle the foundational battle mode. In Squad Battle, all four Knights are actively on the field, which increases enemy health accordingly. After taking advantage of synergies with Knight combinations and stats, it became possible to break through the Adventure Zone using Squad Battle. However, if progress became difficult, we designed a play experience that allows you to challenge harder areas through Normal Battle or Co-Op, offering a more strategic approach to overcoming tough obstacles. 3. Most of the Knights added in Season 1 haven't had story quests attached to them. Are there any plans to add Story Quests to them? The Knights released in Season 1 continue to advance their quests and agendas within the world of ASTRA: Knights of Veda. The characters in the main story will continue to evolve, with additional storylines added over time. For the external characters with significant episodes, we will prioritize important updates and release them gradually. 4. I was really looking forward to the release of Season 2, but then I noticed that most of the new content added has been for the end-game. Are there any plans to add content for those still starting or at an intermediate level? In an earlier Director’s Letter, we briefly introduced some content that will be added to the game’s subsequent updates. We are currently monitoring the difficulty of content like Portrait of Thierry, Beast Battlefront, and the Ancient Golden City, as they seem to present a significant barrier for beginners. As a development team, our first priority has always been to design the difficulty of all content, future or existing, with high quality, ensuring that players of all skills levels can still have a satisfying gameplay experience. With that in mind, we will continue to adjust the balance of existing content and add more challenging high-level content to match the progression of users. The most important part in building powerful Knights in ASTRA: Knights of Veda has always been Item Setup, the most critical of which is the Relic setup. We believe that properly setting artifacts is a key skill for anyone wishing to master the game. The Development Team is currently exploring various ways to make Relic setup and the checking of item stats easier for beginners. Once we finalize the direction for this update, we will share it with you all. 5. The stress brought about by the pity system is quite high, especially when consecutive pity pulls occur, bringing extreme disappointment. Could you ease the pity system or allow us to choose between a 100% guaranteed pity pull after 100 summons or a 50% pull after 70 summons. "Call of the Stars" is an area that requires careful consideration for various reasons. We fully understand the stress users may experience in this area and are working on measures that will satisfy a wide range of players. We will share these updates as soon as possible. While there is ongoing discussion, please note that since it is a system that has already been commercialized, we must approach any changes with caution. We appreciate your understanding and patience. That concludes the answers to the topics that we thought you might be curious about regarding the Season 2 update. As announced on a previous Developer Note, after the Season 2 “Tears of the Goddess” update, we plan to introduce “Trials of the Celestial”, “Nightmare Dungeon of the Deep Abyss”, “World Bosses”, and the Mythic-grade for Weapons and Knights. This, alongside some other planned content and improvements that we are still to introduce in future updates. We would like to thank all our Masters of the Book, who are still with us and who joined us for Season 2, “Tears of the Goddess”. A full roadmap for Season 2 will be provided soon, combining both the planned developments and improvements to existing content. Thank you.
24.11.10
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Interview
To me, Nayan is a small "regret" for the dreams I once had, and at the same time, a reminder of the cheerful "childlike innocence" that remains in a corner of my heart. Q. Lastly, could you give us a small hint about how the continuation of the story will unfold. Yuja : There will be a variety of unexpected things that will come together to form the core of the next part of the story – things like frustration, overcoming challenges, growth, betrayal, secrets, and even romance. While Season 1 focused primarily on the story of the thirteenth Master of the Book, the next story will shift the spotlight to other characters as well, who will take center stage and unfold their narratives. Many of you have expressed curiosity about the upcoming Knights for Season 2, and as more characters are introduced, we hope you follow their journey as intently as you did the others before. For those of you who enjoyed Season 1’s story, we think you’ll appreciate the next chapter of the story! Have you checked any ASTRA: Knights of Veda concept art illustrations on the pre-registration page and community posts? One of the key elements that the development team focused on during this update was creating illustrations that could instantly convey the atmosphere of Season 2. Since this is the first time we’re introducing new regions and important characters in the story to the Masters of the Book, a lot of effort went into making sure these illustrations truly captured the essence of the update. Next, we’d like to share the story of Yogurt King, the youngest member of the Character Team in the Concept Art Department, who beautifully created these illustrations. Q. Hello, Please introduce yourself. Yogurt King : Hello, this is "Yogurt King" and I work in the Concept Art Department’s Character Team. We’re responsible for creating in-game resources such as character illustrations, weapons, icons, and other assets. Q. Did you work on all the illustrations by yourself? Could you explain the process you followed? Yogurt King : I am responsible for the character design and background sketches for the illustrations. The background work then, based on the sketches I drew, would be refined and completed by our Team Leader. For the process, first I gather about 50-100 reference images. From these, I select the ones that will be more useful and relevant to the illustration I am to make. Afterward, I sketch out the general composition and mood that will showcase the character’s specific “charm”, and then create the initial concept. During the process of developing the concept, I exchange many ideas with the team and the department head. We constantly check to make sure that the atmosphere of the illustration matches our intent, and whether the character’s personality and movement feel consistent. Once the larger aspects are decided, I refine the details and work on polishing the illustration until it’s complete. Q. The two illustrations showcased each have very different atmospheres. Were there specific aspects you wanted to emphasize in each one? Yogurt King : For the illustration with Rhynara as the main character, I focused on creating a cold, shimmering atmosphere and the feeling of tears, sparkling yet serene in a way that fits the title of the Season “Tears of the Goddess.” The composition, with a perspective looking up from below, along with the flowing hair and accessories, was meant to evoke a grand, new beginning, as the winds of the new Season blow in. Since previous illustrations often used warmer tones, I decided to try a more pale, blue-toned palette for a fresh and distinctive feel for Season 2. I hope this new approach will convey to our Masters of the Book a sense of uniqueness to our illustrations. For the illustration with Aurora as the focus, I wanted to capture the feeling of a Knight embarking on a journey. The sunset in this case would represent the end of Season 1, with the characters all looking towards and going to the Principality of Koren – a place commonly associated with the twilight. Aurora is a character loved by many Masters of the Book, so I tried to ensure her strong will was still subtly reflected alongside her beautiful visage. I also focused on the interactions and relationships of the Knights: Veleno, with her cheerful nature; Atterisee following her with a bright smile; and Ellen Farrell, observing from a distance. I concentrated on the Knights’ expressions and their interactions in this illustration. Q. As the youngest member of the character team, did you feel any pressure as you were taking on such important tasks? Were there any difficulties you encountered while working on them? Yogurt King : When I first took on the task, I did feel some pressure, but looking back, it was a rewarding and enjoyable experience. During the process, my teammates were incredibly helpful, and I received a lot of support, encouraging me to freely explore ideas and directions as long as my intentions and vision were clear. It felt like we were creating the final product together, which made the work much easier and less burdensome. They trusted me and allowed me to concentrate on delivering high-quality results without worrying about anything else, an environment where I could focus solely on the work from start to finish. I'm grateful for that.
24.11.07
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Google Play Games on PC Discount Promotion Guide
Masters of the Book, We are happy to inform you about a promotion conducted by Google Play Games (Google Play PC version)! Under this promotion, you will be able to receive a 10% discount on all in-game purchases made through the Google Play Games version of ASTRA: Knights of Veda. Please check the details below for more information on this promotion. ■ Event Period * November 08, 2024 ~ December 05, 2024 ■ Event Details * During the Event Period, if you make an in-app purchase on ASTRA: Knights of Veda through its PC “Google Play Games” version, you can do so at a 10% off purchase on PC. - There is a maximum purchase amount per Google Play account for this promotion, please refer to the event details for more specifics. - A 10% discount will be applied for each purchase until the maximum purchase amount per Google Play account is reached. - The discount will no longer apply once the maximum purchase amount per Google Play account is exceeded or when the event period ends. * Promotion Available Region - Korea, Japan, Taiwan, Hong Kong, Malaysia, Philippines, Australia, United States of America, France, United Kingdom, Germany, Peru, Chile, Colombia and Spain. ■ How to avail of the Google Play Games Promotion 1) Access the following website on your PC: [Google Play - Website] 2) Select [Windows] on the top menu. 3) Click the [Save] button on the “10% off purchases on PC” Banner. 4) After checking the details of the Promotion, click the [Continue] button. 5) Access ASTRA: Knights of Veda on PC through its [Google Play Games] version, then make an in-app purchase. - If the promotion is applied normally, it will be displayed with the discounted price on the Google Play payment screen. ■ If the Promotion is not applied to your purchase, please check the settings below: 1) Open the Google Play Games client then click “Profile” at the bottom left. 2) Click “Settings” then “My Google Activity.” 3) Click “Web & App Activity.” 4) Set “Web & App Activity” to “Enable”, then restart the client and check if the promotion is now applied. ■ Notes Valid for a 10% credit against purchases on Google Play Games on PC beta on Google Play. Discount applied at checkout. Discount expires on December 5, 2024 after redemption. Google reserves the right to cancel this promotion at any time if fraudulent activities are detected. Google Payments account required. Age restrictions apply. See Google Content Promotion Terms and Google Play Terms for more information. Promoter: Google Asia Pacific, Pte. Ltd. 70 Pasir Panjang Road, #03-71, Mapletree Business City, Singapore 117371 Thank you.
24.11.06
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Join Showdown with the GM! Event Notice
Masters of the Book! This is the Saint of the Sun, Sorin. GM Saeya and GM Albert will once again team up for "Join Showdown with the GM!" where you will be able to encounter and watch them fight in the <Showdown 2 vs 2> mode. After days of intense daily practice, these two GMs are now ready to face the Masters of the Book once again. ⚔ The GM duo, through their hard work, will be able to earn generous rewards, which will be then sent directly to all Masters of the Book’s mailbox📬! In addition, Sorin has prepared a special gift to cheer both of them as they embark on their first-ever Discord live broadcast! 🎁 ps. Since this is the first time both GMs have broadcast, there may be some first-time jitters… but they’ve mustered the courage to meet all of you, so we kindly ask for your support 📺 and encouragement! ■ Event Details and Schedule - GM Saeya and GM Albert will play a total of twenty (20) matches in the “Showdown 2 vs 2” mode on the KR/JP/TW server. <Showdown 2:2> Schedule Server and Game Mode Matches to be played November 12, 2024 11:00 AM UTC November 12, 2024 03:00 AM PST KR/JP/TW Twenty (20) Matches Showdown 2 vs 2 ■ Join Showdown with the GM! Rewards * The rewards for each round will be determined based on the win/lose results of GM Saeya and Albert. Rounds WIN Reward LOSE Reward 1 ~ 5 Starstone x500 Starstone x300 6 ~ 10 Radiance x200 Radiance x100 11 ~ 15 Mystical Chromatics x200 Mystical Chromatics x100 16 ~ 20 Galactic Bliss x100 Galactic Bliss x50 * For example: - For Rounds 1~5, if the GM’s record is [Lose/Lose/Win/Win/Win], a total of Starstone x2,100 (300 x 2+500 x 3) will be awarded. - For Rounds 6~10, if the GM’s record is [Win/Win/Lose/Win/Win], a total of Radiance x900 (200 x 4+100 x 1) will be awarded. - After the event concludes, the total win/lose rewards accumulated from playing all 20 rounds will be sent to the mailbox in a single batch. ■ Discord Live Broadcast * You can watch GM Saeya and GM Albert duke it out live on the ASTRA: Knight of Veda Official Discord Server. 📺 You can view the live broadcast by going to the [#GM_Showdown] channel. You can enter the broadcast ten (10) minutes earlier than the scheduled time listed on the notice. * A surprise gift from Sorin will be waiting for everyone tuning in on the Discord Live Broadcast! * If you haven’t joined the Official Discord Server yet, it’s much better to do so in advance to be able to view the broadcast. ■ Notes * Rewards from the “Join Showdown with the GM!” event will be sent to your mailbox within 7 days after the event ends. * The surprise gift from Sorin will be made available for 7 days from the moment it is revealed. * Items sent via mail have a validity period of 7 days, so please collect them within this period. * If the distributed items have been used in-game normally, they cannot be recovered. * Event precautions will apply according to our <Event Policy>. Sorin, envious of Saeya and Albert for meeting the Masters of the Book in Showdown, will be eagerly waiting to connect with you during the live broadcast where you can chat with the Masters of the Book~! 💛 Thank you!
24.11.06
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dsddd
Masters of the Book, Before we begin, we would like to thank all of you for the love and support we have received since the game’s release on April 02, 2024. Due to this overwhelming love and support, we were able to work on and release Season 2 of the game just this October 31! We hope that you continue to support us throughout this journey as we introduce more Knights and travel to more locations. Up until now, we’ve communicated with and responded to feedback from the community through various channels, such as Director’s Letters and Developer Notes. This time, we’d like to take a slightly different approach and share information from the update process with you. Here we’ve spoken with the people who participated in the development of Season 2 and unravel the behind-the-scenes stories that occurred throughout the process. In the previous season, many of our Masters of the Book showed great interest in when new stories would be available after clearing Chapter 7 of the Adventure Zone. We sat down for our first interview with the Assistant Team Leader of the Setting Design Team, Yuja, who can explain the newly unfolding Season 2 story and the Knights of Veda better than anyone else. Q. Hello, Please introduce yourself. Yuja : Hello, this is Yuja from the Setting Design Team. We’re responsible for world-building, character development, and writing dialogue and narratives. Q. Could you briefly explain the plot and provide a view of the world of ASTRA: Knights of Veda? Yuja : The world is thrown into chaos as the twelve Masters of the Book containing the power of the Goddess Veda become corrupted. At this moment of darkness, you, the thirteenth Master of the Book arrives. To fulfill your destiny, you must overcome countless trials and the darkness threatening to engulf the world. Q. Were there any parts of the story that you found particularly difficult to write about? Yuja : I think the biggest challenge was that we have so many stories to tell and so little time to tell them! ASTRA: Knights of Veda has an expansive world that is closely connected to its predecessor, Dragon Blaze. So I was thinking about how to seamlessly weave stories from both games into one cohesive narrative. Q. In Season 2’s story, some Knights of Veda featured as Limited Call of the Stars appeared as new bosses. When creating the Knights, do you keep in mind the future story developments that will involve them down the line? Yuja : That’s correct, we do keep these story beats in mind when thinking of Knights to include in the game. The various Knights of Veda all have different tasks and objectives while the Master of the Book was adventuring to Gigantfall in Season 1. However, as the Master of the Book continues to grow in power and fame, their fates eventually become entangled as their objectives intersect with those of the Master of the Book. In addition, the Knights that are to be introduced in Season 2, will also have their own goals that will converge with the Master of the Book. Facing off against these same Knights of Veda that are playable, will allow players to see another side of these characters, as well as the complex interplay between the world’s various factions. This adds another layer of fun to the experience. Q. Is there anything you would like our Masters of the Book to pay special attention to while playing Season 2? Yuja : Building off my answer to the previous question,, not all of the Knights of Veda who appear as bosses are necessarily “evil” characters. As some of you may have already realized, in the world of ASTRA: Knights of Veda, there is no clear-cut distinction between what is “good” and what is “evil”. Each Knight of Veda is simply pursuing a goal in which they fiercely believe, based on the circumstances that they find themselves in. What I encourage our Masters of the Book to focus on then, is understanding each character’s goals, and just how far they are willing to go to achieve it, as I believe that this will make the story even more engaging. That aside, what I wish for the most is that our Masters of the Book enjoy the game freely, to play the game at their own pace and in whatever way they desire! Q. Do you have a Knight of Veda that you like the most? If so, please tell us more about them. Yuja : My most beloved Knight of Veda is Nayan, the Walrus Messenger. As for why, Nayan is a character who has preserved the purity of childhood that most, as they grew older, have lost. She is, in many ways, the exact opposite of me. When I was younger, I had many dreams and believed I could accomplish anything I set my heart to, but as time goes by and reality continually sets in, I gradually lose sight of these dreams. That is why I believe Nayan’s “childlike innocence” is one of her greatest strengths. She overcomes countless trials and crises in her own way, and the source of that strength comes from her belief in herself and her courage. Just like her line, “I'm Nayan. I know how courageous and strong I am!” – she faces the world with a strong belief in herself and with an upbeat attitude. To maintain this childlike innocence amidst doubt and hardship is, I think, proof of having the strongest hearts. To me, Nayan is a small "regret" for the dreams I once had, and at the same time, a reminder of the cheerful "childlike innocence" that remains in a corner of my heart. Q. Lastly, could you give us a small hint about how the continuation of the story will unfold. Yuja : There will be a variety of unexpected things that will come together to form the core of the next part of the story – things like frustration, overcoming challenges, growth, betrayal, secrets, and even romance. While Season 1 focused primarily on the story of the thirteenth Master of the Book, the next story will shift the spotlight to other characters as well, who will take center stage and unfold their narratives. Many of you have expressed curiosity about the upcoming Knights for Season 2, and as more characters are introduced, we hope you follow their journey as intently as you did the others before. For those of you who enjoyed Season 1’s story, we think you’ll appreciate the next chapter of the story! Have you checked any ASTRA: Knights of Veda concept art illustrations on the pre-registration page and community posts? One of the key elements that the development team focused on during this update was creating illustrations that could instantly convey the atmosphere of Season 2. Since this is the first time we’re introducing new regions and important characters in the story to the Masters of the Book, a lot of effort went into making sure these illustrations truly captured the essence of the update. Next, we’d like to share the story of Yogurt King, the youngest member of the Character Team in the Concept Art Department, who beautifully created these illustrations. Q. Hello, Please introduce yourself. Yogurt King : Hello, this is "Yogurt King" and I work in the Concept Art Department’s Character Team. We’re responsible for creating in-game resources such as character illustrations, weapons, icons, and other assets. Q. Did you work on all the illustrations by yourself? Could you explain the process you followed? Yogurt King : I am responsible for the character design and background sketches for the illustrations. The background work then, based on the sketches I drew, would be refined and completed by our Team Leader. For the process, first I gather about 50-100 reference images. From these, I select the ones that will be more useful and relevant to the illustration I am to make. Afterward, I sketch out the general composition and mood that will showcase the character’s specific “charm”, and then create the initial concept. During the process of developing the concept, I exchange many ideas with the team and the department head. We constantly check to make sure that the atmosphere of the illustration matches our intent, and whether the character’s personality and movement feel consistent. Once the larger aspects are decided, I refine the details and work on polishing the illustration until it’s complete. Q. The two illustrations showcased each have very different atmospheres. Were there specific aspects you wanted to emphasize in each one? Yogurt King : For the illustration with Rhynara as the main character, I focused on creating a cold, shimmering atmosphere and the feeling of tears, sparkling yet serene in a way that fits the title of the Season “Tears of the Goddess.” The composition, with a perspective looking up from below, along with the flowing hair and accessories, was meant to evoke a grand, new beginning, as the winds of the new Season blow in. Since previous illustrations often used warmer tones, I decided to try a more pale, blue-toned palette for a fresh and distinctive feel for Season 2. I hope this new approach will convey to our Masters of the Book a sense of uniqueness to our illustrations. For the illustration with Aurora as the focus, I wanted to capture the feeling of a Knight embarking on a journey. The sunset in this case would represent the end of Season 1, with the characters all looking towards and going to the Principality of Koren – a place commonly associated with the twilight. Aurora is a character loved by many Masters of the Book, so I tried to ensure her strong will was still subtly reflected alongside her beautiful visage. I also focused on the interactions and relationships of the Knights: Veleno, with her cheerful nature; Atterisee following her with a bright smile; and Ellen Farrell, observing from a distance. I concentrated on the Knights’ expressions and their interactions in this illustration. Q. As the youngest member of the character team, did you feel any pressure as you were taking on such important tasks? Were there any difficulties you encountered while working on them? Yogurt King : When I first took on the task, I did feel some pressure, but looking back, it was a rewarding and enjoyable experience. During the process, my teammates were incredibly helpful, and I received a lot of support, encouraging me to freely explore ideas and directions as long as my intentions and vision were clear. It felt like we were creating the final product together, which made the work much easier and less burdensome. They trusted me and allowed me to concentrate on delivering high-quality results without worrying about anything else, an environment where I could focus solely on the work from start to finish. I'm grateful for that. The most challenging part was that the illustrations required a certain level of understanding of perspective theory and the ability to express specific situations. With the limited time, I had to study 3D tools, take perspective lessons, and practice drawing as much as possible to achieve the best possible result. But in the end, seeing the completed work, I felt proud of what I was able to accomplish. Q. Lastly, what are you currently working on, and could you describe a knight of Veda that the Masters of the Book will encounter in the future? Yogurt King : Right now, I'm working on an illustration for an upcoming Knight of Veda. They’re a character who, I think, will be quite different from the ones we've seen before. I believe this new Knight will be one that the Masters of the Book will eagerly anticipate and enjoy. It's a character I like a lot, so I'm attached to it and enjoying the process. I can't wait for you all to meet them in-game! So, that was a conversation with two members who were in charge of the story and artwork for ASTRA: Knights of Veda. Through this interview with the developers, I hope you had fun discovering more details about Season 2 and the story of ASTRA: Knights of Veda while playing. In our next interview, we'll bring you more new stories from other developers, sharing insights into the November update. Once again, thank you for all the love you've shown ASTRA: Knights of Veda over the past six months. We look forward to your continued support for Season 2! Thank you.
24.11.06
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